iOS application verification failed error and/or iTunes hangs in "install"
Hi there
I have 2 games we're writing/testing.
Our first game we finished a few weeks ago. We coded and tested in Adobe Flash Prof. I got a "distribution" certificate, I built an "app identifier", I registered my 2 devices (each with a different UDIDs) and I built a distribution "provisioning profile" for this game. I went back to Flash Prof, specified "iOS 14", supplied the certificate and provisioning profile, my password and specified "adhoc" under deployment (I specified "adhoc" everywhere it showed up because that's what Apple told me to do). This game published and built an "ipa" file, I dragged the ipa file into iTunes and plugged in my iPhone6 and hit "sync". It popped onto my iPhone and the game works great.
The second game I tried to load today failed miserably. I did the exact same sequence. The game works great in Flash Prof. I used my dist'n certificate, built a new app identifier, built a provisioning profile and specified my devices. I went back into Flash, specified iOS14, redirected it to the certificate, gave it my pw, pointed it to the new provisioning profile and hit publish. It built an ipa file that I dragged to iTunes, plugged in my iPhone and hit "sync". It never installs, it starts, the icon shows up in iTunes but in my iPhone it is "blacked out", if I hit it, it just says "installing ..." and in iTunes it also just hangs there saying "installing". So, I went back into Flash Prof, and this time I specified "post publishing, install on my iOS device". When I publish it now, I get the following error message: "ApplicationVerificationFailed".
What am I doing wrong?
Bruce
