Question
iOS compiling in CS5.5 vs CS6
My game compiles and plays amazingly if I publish it using Flash CS5.5 (my work computer) using any SDK. However, when I go home to work where I left off, my flash CS6 (home) kicks out an IPA file, it installs, and when I launch the app, all I get is a white screen. Seriously, what happened to CS6 that kills all my work that runs fine when compiled in CS5.5?