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Inspiring
September 26, 2012
Question

iOS Issues

  • September 26, 2012
  • 28 replies
  • 5057 views

After some limited success with getting my app on iOS, I have hit a roadblock.  At first, I was publishing my app and it was working great.  All of a sudden after fixing some issues, it no longer works.  I reverted back the changes but no success.  It works in desktop and on Android just great.  Here is what I am seeing

works (kind of)

- If I use low res iphone size it works (but looks terrible)

- If I use high res iphone or ipad with CPU, it also works but looks terrible and is poor performance (also the native extension alert does not work)

doesn't work

- If GPU is on, there are just some wierd shapes on the screen (but mostly black)

What doesnt work was actually at one point working great with great performance (including the native extension).  The remote debugging shows no errors.  Hopefully this is something someone has seen and an easy fix but it is driving me crazy.

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28 replies

Known Participant
October 8, 2012

example of use ane in iphone .admob ane

http://lilili87222.github.com/admob-for-flash/

Inspiring
September 26, 2012

By any chance are you update to iOS6 on the device ?

mola2alexAuthor
Inspiring
September 26, 2012

Yes, it is iOS 6 but even when it was working it was iOS 6.  Is that the issue?  Guess because I had it working great, it never occured it might be OS related.

BTW - I am using Flash Pro CS6, should have probably stated both of these in my initial post.

Inspiring
September 26, 2012

Welcome to the club. I am in the exact same situation as you. iOS6 broke my app. It also seems to be only if you are using GPU render mode