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Participant
May 1, 2014
Question

iOS Packaging Error

  • May 1, 2014
  • 1 reply
  • 340 views

Hi

I am trying to package an IOS Build using Air 4.0. I am currently running OSX 10.9.2. Any help would be greatly appreciated.

Here is the Error:

Error occurred while packaging the application:

java.lang.Exception:

ld: library not found for -lcrt1.o

Compilation failed while executing : ld64

          at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.doPackage(IOSLaunchHandler.java:704)

          at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.launch(IOSLaunchHandler.java:255)

          at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatformLaunchDelegate.java:184)

          at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:244)

          at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:134)

          at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:854)

          at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:703)

          at org.eclipse.debug.internal.ui.DebugUIPlugin.buildAndLaunch(DebugUIPlugin.java:928)

          at org.eclipse.debug.internal.ui.DebugUIPlugin$8.run(DebugUIPlugin.java:1132)

          at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)

eclipse.buildId=M20110909-1335

java.version=1.6.0_65

java.vendor=Apple Inc.

BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US

Framework arguments:  -keyring /Users/dariustam/.eclipse_keyring -showlocation

Command-line arguments:  -os macosx -ws cocoa -arch x86_64 -keyring /Users/dariustam/.eclipse_keyring -consoleLog -showlocation

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1 reply

DTam_ESGAuthor
Participant
May 6, 2014

A bit more info. The project is a multi platform game. It’s structured into separate projects, Canvas (Web), Android and iOS. The Canvas and Android builds work perfectly fine. The iOS build has been neglected for a while and I’m starting to get it working. A shared project contains all the shared functionality and is built in as3.

There are a few ANEs built for the iOS, but I have them all disabled. They are not packaged with the build and it still throws this error.

The iOS functionality has no custom functionality currently. I plan to add and test the ANEs once this packaging error is resolved.

Thanks for any help!