iOS takes the lead
Now that AIR 2.7 is out it's possible to do side by side tests with Android and iOS. I have a vector animation, running in an FLA that has zero mobile optimizations, and the rendermode is set to CPU. The start of the animation is ten seconds long, and has audio that goes with it. This makes it easy to tell how well the animation is performing. On my iPad 2 the audio and animation end at the same time. My iPhone 4 is perhaps a half second late in finishing the animation. I have a high end Android tablet too, and it's over two seconds late in finishing the animation.
