iOS text performance,slow at first run
Hi,
(iPod4 / GPU rendering)
I have a dynamic textField (non-TLF) with numbers which increment +1 on each ENTER_FRAME...like a fast counter.
For example 'tally' the score at the end of a game level, quickly counting up the scores.
My issue:
It often lags in the begining, but then quickly comes up to speed.
I reuse this textField, just adding/removing it from the display list as needed, never nulling it.
What can i do to speed this up?
It's able to handle it great, but once its off the display list for x amount of time, adding it back and starting up that counter lags a little. It does not lag on android GPU.
Is iOS needing to grab ahold of native text engine or something?
thanks!
