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Inspiring
July 16, 2011
Question

is it possible to discover how much GPU memory is used?

  • July 16, 2011
  • 2 replies
  • 2431 views

I've been getting reports about my app suddenly dissapearing leaving a black screen and returning to the launch screen. I figure it is probably memory related as it isn't giving me any feed back in the debugger. But normal memory usage is quite low. What about GPU memory? How do I discover how much is being used?

-Scott

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2 replies

Participating Frequently
July 18, 2011

You are developing on iOS or Android? Are you using AIR 2.7? What is the value of stage.Quality?

-Sanika

Inspiring
July 18, 2011

I'm developing on Android and iOS but my problem was found on the iPad. My stage quality is set to high. I am using air 2.6

Inspiring
July 19, 2011

iOS developers have to know how much gpu memory is being used. How is it done?

My program generates and destroys thousands of sprites through the course of its use. If those sprites are not getting freed from the GPU memory pool I better figure out how to do it or else I will never be able to release this thing into the app store.

All my sprite classes have a dispose method which removes any event listeners and stops any timers that may still be applied. What other things must I do? Must I set every child sprite to null as well? How do I ensure that there are no gpu memory "zombies" in my program?

Inspiring
July 16, 2011

on andoird i have been  using Memory booster lite. It will show you the total mem currently used by a running app.There are probobly other apps like it. If its correct, on my device a blank air app in Gpu mode starts out using over 20MB