Is the return air android and ios memory management different?
I can create a mobile game in flash.
If you choose to rpg map type characters are placed in the left and right rpg battle again in the form of giving battle is taking place results show.
But it seems there is a problem with the memory management by OS I check to scout.
Android is a show about the same level of memory usage that the memory management ...
iOS is the memory is cumulative.
Please see the image below.
Android has become an almost 3 hours, 40 minutes, even though the first is similar to memory management. The Galaxy Tab device is used.
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case of iOS. 1 hour and 10 minutes was enormous memory usage. The device is used iPad Air.![]()
Swf file to load and unload the characters again and also makes garbage collection when the screen changes.
android and still is more than four hours yet.
iOS is an app has been crash.
Developed with Flash 6 Pro and can also build apps on the GPU mode.
Please aware of what the problem gosunim advice.
Add
I'm surprised to see the android scout.
There's been a well-being is also memory management for 18 hours. Of course, this is perfectly normal?
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