Issues on IOS loading multiple swfs and Events crashing App
Hello,
Thanks so much for the addition of external actionscript in loaded swfs working correctly for IOS, this helps tremendously in our cross platform development efforts.
I have two questions:
- I noticed that the bug listed for swfs with external actionscript not reloading. Is there an estimated timeframe for this to be fixed? I currently have multiple swfs loading into the same loader object that need to be reloaded by the user as necessary.
2. I noticed that whenever I dispatch an event at the end of an interaction it crashes the app.
Example:
if (currentPage.page[0].interaction.@completeGoForward==true) {
trace("go forward from xml check");
dispatchEvent(new InteractionCompleteNext("Interaction Complete Next"));
}if (currentPage.page[0].interaction.@showCompleteText==true) {
trace("enable next from xml check");
dispatchEvent(new InteractionCompleteText("Interaction Complete Text"));
}
Is this a known issue? And if so what can I do to correct? Or will this be corrected in a newer version of the Air sdk.
Any help you can offer would be greatly appreciated.
