Issues with AIR Application on 8000x2500 Interactive Wall
Hello,
I am trying to develop apps for a large interactive wall and I seem to be running into the 4096x4096 bitmapData limit. This post: http://stackoverflow.com/questions/8277639/no-more-constrain-on-bitmap-resolution-in-flash-player-11?rq=1 says that the limit has been removed since Flash version 11 (I'm running Flash 12 and AIR 4.0) however I am seeing display object being cut off at exactly x=4096.
My app is basically this...
I have 30 sprites (each 600x428 and each with an image on front and back) spread evenly across the wall (10 colums and 3 rows). I use Papersprite and Tweener to flip (rotationY) each sprite over once they are touched. Before being touched, they all display perfectly across the wall. When I touch a sprite past x=4096, they dissapear completely, or they are literally cut off/in-half at x=4096. Before x=4096, they flip perfectly. Also, another application I made has many images that are 8000x2500 and they each fade in/out, also using Tweener, to the next with zero issues like this at all.
According to the link above the bitmapData size is dependent on the OS and RAM. The wall is run by very high end computers with the latest graphics cards and stacked RAM.
Can anyone explain what is happening and how I can overcome this issue?
