Load external vector shapes in iOS?
Hi,
Some of our app's art is in vector form. We release new art often, so we don't want to have to upload a new iOS binary every time we want our users to get new art.
We load external SWFs with the Loader class. This works well in flash and android air, but in iOS we encounter the "Uncompiled Actionscript" issue described in the following thread:
https://blogsimages.adobe.com/airodynamics/files/2012/10/uncompiledAS2.png
However, this confuses us a bit, as the swf does not contain code, only vector art:

This leads be to ask the following questions, which I have not been able to find an answer for:
1) Do vector shapes get compiled to actionscript code, making them equivalent to code in these regards?
2) Does the "Linkage" generate classes inside the SWF, causing the resulting SWF to be regarded as code?
3) If (2) is the problem, is there an alternative way to label vector assets in a SWF to allow loading them on demand?
4) (The bottom line) is there a way to dynamically load vector art in an AIR app deployed on iOS?
