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chris.campbell
Legend
Jul 25, 2017 4:04 PM UTC
Question

Locked by Moderator, Not on subject anymore,AIR Roadmap Update

Hello AIR developers,

With the news today regarding Flash Player, I'm sure many of you have questions regarding AIR and its future roadmap.  Let me start by saying that today's announcement was not about AIR, and instead focuses entirely on Flash Player and the browser plugin environment.  Adobe remains committed to AIR and we believe it continues to be a great desktop and mobile development platform.

Many of you have asked for a roadmap update.  We hope to have our official Flash Runtime roadmap updated soon, but until then I wanted to share some of the features we'd like to accomplish in our upcoming releases.  As always, this list may change as we receive feedback from the community.

  • Support for 64-bit AIR – Windows Captive Only
  • AIR SDK installer on Windows
  • Desktop async texture upload
  • DirectX11 support for AIR desktop
  • Increase the GPU memory texture limit
  • Improved monitor and resolution settings for AIR Desktop
  • GPU render mode for AIR Desktop
  • Support for the latest SDK on iOS 11 and Android O
  • ASTC Support for mobile
  • VR/AR support for AIR apps
  • ANE support for Swift on iOS
  • METAL bindings for Stage3D
  • Motion detection for Android devices

We've also been following a feature request thread on the Starling forums.  We wanted to get your feedback on some of the items outlined by the community.  If you'd like to provide additional input, please take a minute and take this three question survey so we can better understand what folks would like to see in future releases.

Community AIR Feature Requests​ Survey

This topic is closed to new replies. Start a new post to keep the conversation going.

383 replies

alevys
Participant
Nov 10, 2017 7:42 PM UTC

Dear administration! Whether to wait for the official publication of the road map? We were planning to start a new project with Adobe Air, but without a new official road map no understanding of the situation. Answer something. How long should we wait?

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Inspiring
Nov 10, 2017 7:50 PM UTC

Yes, please Adobe answer to this. Like any answer at all. If you are still working on a roadmap or not. Is it going to be any roadmap at all. Anything.

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Nov 4, 2017 8:44 AM UTC

How about the next update includes making AIR "Open Source" and then Adobe can stick to making IDEs. And figure out some way that we can have an up to date web browser inside the application.

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Colin Holgate
Inspiring
Nov 4, 2017 4:40 PM UTC

I'm skeptical about open source. My thinking is that if it takes some time for Adobe to add features to code they know well, the open source community would take longer, or only do features that the individual contributor is interested in. There can be exceptions, such as Ionic (which is a framework that uses AngularJS on top of Cordova). But, instead of having Adobe keep improving PhoneGap as part of your $50 per month, you would need to pay $170 per user per month to Ionic, just to build apps (as a business user). I'll stick with hoping that Adobe find the time to add features.

Speaking of which, a recent AIR update did add WKWebView, which is a lot more modern than UIWebKit, and solves some difficult issues in iOS.

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User Unknow
Legend
Nov 4, 2017 11:13 PM UTC

In a case of Open Source - take a look on Unreal Engine 4. For example dev team that doing Fortnite game - they use UE4 and time to time they contribute to master branch of UE4

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IGZN
Inspiring
Oct 29, 2017 5:58 AM UTC

The official beta channel for AIR (labs.adobe.com) is no longer being updated? I remember having a new beta each week, but no updates since August As  AIR is v27 in production version, we should be rocking v28 beta nowadays

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Legend
Oct 29, 2017 9:58 AM UTC

A major version of AIR is released every 3 months (Mar, Jun, Sep, Dec)

Historically the first revision of a beta is usually released 4-6 weeks prior. In those 4-6 weeks before being released, there are a few rounds of updates/fixes to the beta. Going on those timelines - beta 28 should be available in the next week or 2.

I don't know why you are imagining a time when there was a "new beta every week".

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IGZN
Inspiring
Oct 29, 2017 12:45 PM UTC

Just checked the RSS of Adobe Labs, and it's an average 2 weeks beta release, most definitely not 3 months. But yeah, I'm imagining things. Thanks for keeping me awake form my delusions

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alevys
Participant
Oct 26, 2017 12:04 PM UTC

Hello! For me it is very important to understand the situation with the future AIR a few months ago you promised to update the road map, but still these updates yet. Please update the road map, it is very important not only for me.

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KramSurfer2
Inspiring
Oct 26, 2017 6:33 PM UTC

Yes Please, it's been three months since you stated you would update the road map.
Thanks

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FernandoSephius
Participant
Oct 25, 2017 4:31 AM UTC

Hey Chris. Adobe Air could be awesome to create "console type" games like this we are working on ​. As the console market strategy on the latter years supporting indie developers, why don´t support the main consoles (PS4, Xbox, Switch)? It´s very relevant, for games, more than support for MAC OS and Linux.

We are very very very glad for the future support for :

  • Increase the GPU memory texture limit
  • Support for 64-bit AIR
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Participating Frequently
Oct 25, 2017 1:34 PM UTC

I'd definitely agree that being able to export to consoles (PS4, XBox, and Nintendo Switch) are and have been for a while at the top of my wish list for Adobe AIR.  I think that would set it at the top of the list for platforms to develop on for indie game developers if that were possible.

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Inspiring
Oct 27, 2017 2:25 PM UTC

As I stated before, AIR will never by extended to any new platform and will keep being updated for the supported platforms until it becomes irrelevant, that's really the only true roadmap everyone needs to understand, anything else is wishful thinking and doesn't fit the reality of Adobe lack of commitment to Flash technology in general and AIR in particular.

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zasflower2014
Inspiring
Oct 25, 2017 3:51 AM UTC

Can AIR IOS support ios Music Center control and lockscreen control?
and now air ios SampleEvent audio has some lag when user press home button.

Thanks.

i has use AIR develop this APP on AppStore:

K Music Player HiEnd Ultimate on the App Store

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Known Participant
Oct 19, 2017 12:37 PM UTC

They shouldn't get rid of flash player. Bunch of interpreted code in the browser isn't going to do anything more than drag everyone down.

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Inspiring
Oct 10, 2017 2:04 PM UTC

Hello,

Is a end-of-life for Flash player browser plugin and standalone (projector) too ?

Thanks.

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Colin Holgate
Inspiring
Oct 10, 2017 2:31 PM UTC

No, SWF and standalone projectors should carry on, though it is possible that projectors won't be developed more, seeing as you can make desktop standalone AIR apps. Only the browser plugin will go away.

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Inspiring
Oct 10, 2017 4:27 PM UTC

It's more and more difficult to find (at least commercially) a place for standalone apps, they used to be convenient for CD distribution but CD are disappearing as well.

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Participating Frequently
Sep 5, 2017 9:09 PM UTC

I get that MAX is design summit only. Announcing the roadmap here seems a bit shady. Might as well just whisper it in AS3 developer ears only so nobody else can hear that AIR is alive an well and has a bright future. I remember back when there was a Flash Gaming Summit and that would tell the future for flash developers. Where is that now? I just feel we have been abandoned by Adobe. At least for me if I am going to take AIR serious as a platform then Adobe needs to be a bit more serious about it.

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Inspiring
Sep 5, 2017 8:11 PM UTC

No mention of AIR in Adobe MAX - why?

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Colin Holgate
Inspiring
Sep 5, 2017 8:41 PM UTC

AIR is a publishing output. I don't think there are any JPEG or MPEG-4 sessions either. And there aren't any Android sessions. There are several Adobe Animate sessions, though at least one of those isn't likely to mention AIR. The others might.

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TeotiGraphix
Participating Frequently
Sep 5, 2017 8:49 PM UTC

Yeah I was about to say that realistically, MAX is a design summit, AIR is a runtime, it's like Apples and Oranges although both Adobe.

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