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Participant
Jan 15, 2012 7:18 PM UTC
Question

Low-FPS on Retina-display

Hi

I have swf-app with sizes 960x480. And test it on Iphone 3gs and Iphone 4. If i build app with requestedDisplayResolution=high, i have low fps on Iphone 4, but the 3gs shows good results. I have bitmaps about 300x300 sizes (and less) on stage.

Also I use stageQuality=BEST, because I need a smooth movement of fractional coordinates

how you use requestedDisplayResolution and what fps you see?

Thx

P.S.

Tested on air 3.1, 3.0 and 2.7

<fullScreen>true</fullScreen>

<renderMode>gpu</renderMode>

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2 replies

Jan 16, 2012 4:24 PM UTC

Have to agree with Timothy, I use LOW stage quality for all my projects it doesn't seem to affect bitmaps only vectors at least on GPU setting.

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Participating Frequently
Jan 15, 2012 10:22 PM UTC

Are you using exactly the same assets on both the iPhone 4 and 3GS, because if so it makes no sense that it'd run better on the 3GS. I'd say that using stageQuality=BEST is probably the cause of your problems, the default setting is MEDIUM for a reason.

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