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Participant
January 15, 2012
Question

Low-FPS on Retina-display

  • January 15, 2012
  • 2 replies
  • 696 views

Hi

I have swf-app with sizes 960x480. And test it on Iphone 3gs and Iphone 4. If i build app with requestedDisplayResolution=high, i have low fps on Iphone 4, but the 3gs shows good results. I have bitmaps about 300x300 sizes (and less) on stage.

Also I use stageQuality=BEST, because I need a smooth movement of fractional coordinates

how you use requestedDisplayResolution and what fps you see?

Thx

P.S.

Tested on air 3.1, 3.0 and 2.7

<fullScreen>true</fullScreen>

<renderMode>gpu</renderMode>

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2 replies

January 16, 2012

Have to agree with Timothy, I use LOW stage quality for all my projects it doesn't seem to affect bitmaps only vectors at least on GPU setting.

Participating Frequently
January 15, 2012

Are you using exactly the same assets on both the iPhone 4 and 3GS, because if so it makes no sense that it'd run better on the 3GS. I'd say that using stageQuality=BEST is probably the cause of your problems, the default setting is MEDIUM for a reason.