Low framerate at first run on iOS
Hi all,
I find a reason for the following (pretty random) behavior:
Occasionally an app I'm working on (avg. framerate on iPad 1: high 30's, 40's depending on what's going on) has a whopping 2 fps after it is installed and run for the first time. I've seen it a few times while testing as has the customer. However, I cannot find a reason nor a way to reproduce at will.
The app uses bitmaps only, some sound and Box2D for bouncing beads against each other (if that helps)
Has anyone seen this before?
Thanks in advance,
Manno
