Low framerate issues in AiR for Android
Hi Adobe Forums,
This is my first post so I'd like to thank anyone in advance who helps me out. I'm a developed for a mobile games company in Canada and recently we've started using AiR for Android as I'm actually far more comfortable in AS3 than anything else.
So the problem is, the game runs very smoothly in flash CS5.5, but extremely poorly on Android, and even moreso on iOS. It's framerate is a constant 60fps in Flash and never moves, but drops to <10 on both of these devices.
I've followed the Adobe guidelines highlighted in a blog post I found online (whose location I can't seem to find now...) in order to optimize for iOS, assuming these applied to android as well. No dice. The kicker is it's an EXTREMELY simple game - there is a skipping rope, and an animated character (who both him and the skipping rope are cached as bitmaps), who you tap to make jump. Furthermore, there is music that alternates speed with the speed of the rope using dynamic audio. I'm using TweenLite for all animation and the game actually has massive issues whether or not I use this (this was my first intuition and I immediately ran a version without TweenLite, or any animation for that matter, still had issues)
Has anyone else had a similar issue, and can offer some insight as to how to solve it? The TL;DR version is simply that I'm experiencing abnormally low framerate, as well as very high RAM usage (60MB + , but no leakage)
Thanks in advance for the help.
Ryan
