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chris.campbell
Community Manager
Community Manager
January 29, 2015
Question

Mac 64-bit development build discussion

  • January 29, 2015
  • 13 replies
  • 11033 views

This thread is for discussion of the 64-bit development build of AIR for OSX.  This feature is currently not available on labs.adobe.com and is distributed privately for those developers that are interested in providing feedback.  If you would like to help us test this upcoming feature (release date not announced), please drop a line to ccampbel@adobe.com.

Because this is on the bleeding edge, we're going to do something slightly different for bug reporting.  For the time being, please post any bugs related to this feature (or these development builds) to this thread or via email (ccampbel@adobe.com).  We're going to keep the bugs off of bugbase.adobe.com for the time being.  We'll make sure to update everyone when this changes (which will probably be when this goes to the official beta on labs.)  If your project/work needs to remain private, please feel free to send me the bug report and attachments in email and I'll make sure they get to the right internal people only.

Thanks and we're excited to hear what you have to say.

This topic has been closed for replies.

13 replies

Infin8
Inspiring
February 4, 2015

Using Flash Pro CC 2014, OSX 10.10.2

If I use the 16.0.0.283 AIR SDK for Desktop

Whilst Debugging my app: Debug menu >  Debug Movie > In AIR Debug Launcher (Desktop) the app complies and runs with no errors.

If I publish the app with runtime embedded and launch the app, again it runs with no errors.

If I use the 18.0.0.0 AIR SDK for Desktop

Whilst Debugging my app: Debug menu >  Debug Movie > In AIR Debug Launcher (Desktop) the complier crashed the first 2 times I attempted the build.

So I reverted back to 16.0.0.283 and published successfully. Then tried using 18.0.0.0 again and this time it worked!

I have a log file in case it is of any use (unable to add it here though).

chris.campbell
Community Manager
Community Manager
February 4, 2015

Hi Mark,

Could you email the log file to me (ccampbel@adobe.com)?  I can ask one of our devs and the Flash Pro team to take a look.

Thanks,

Chris

Participant
February 3, 2015

I have tested my desktop applications and all performs well for me. Projects use Starling, Away3D, Alternative3D engines.

chris.campbell
Community Manager
Community Manager
January 29, 2015

For those using ANE's, the new descriptor for a Mac 64 bit ANE is "MacOS-x86-64".

mustafae24731360
Participant
December 6, 2015

Hi Chris,

when i add MacOS-x86-64 in extension xml

then write command in terminal

./adt -package -target ane MacUUID.ane extension.xml -swc MacUUID.swc -platform MacOS-x86 library.swf MacUUID.framework


terminal return me this message

Unexpected implementation for platform: MacOS-x86


Regards...

mustafae24731360
Participant
December 6, 2015

i solve issue Unexpected implementation for platform: MacOS-x86 by change my terminal command to

./adt -package -target ane MacUUID.ane extension.xml -swc MacUUID.swc -platform MacOS-x86-64 library.swf MacUUID.framework


but when i use MacUUID.ane in my air mac app i found this issue

ArgumentError: Error #3500: The extension context does not have a method with the name getDeviceUID.

  at flash.external::ExtensionContext/_call()

  at flash.external::ExtensionContext/call()

  at com.AppleDevices::MacUUID/getDeviceUID()[/Users/Apple/Documents/Adobe Flash Builder 4.7/MacUUID/src/com/AppleDevices/MacUUID.as:37]

  at AB3DLabs()[/Users/Apple/Documents/Adobe Flash Builder 4.7/Collected/src/AB3DLabs.as:74]