MovieClip frames not behaving on iOS (Air 3.0)
Hi there,
I have a Flash game which works fine on desktop but when publishing to iOS using Air 3.0 a few of the MovieClip assets fail to gotoAndStop(1). Instead they remain on whatever frame they were on previously. After discovering this I've tried adding an extra frame at the start, so that frame 1 is never used and this fixes the problem for some assets, but some still refuse to go to frame 2. It's as if there is a bug in gotoAndStop causing it to fail.
After searching it seemed some others encountered this previously but put it down to use of .ai files. Since I haven't used any of those, it would seem that the cause is elsewhere.
Has anyone else seen this problem or have any suggestions for getting around it?
Thanks!
