Multiple VideoTextures on Air for Android
Has anyone had any success using multiple Videotextures on Air for Android?
According to the Air release notes, one should be able to create up to 4 concurrent videotextures. While I can run a single instance of a videotexture, if I try to start up a second concurrent videotexture I get the following: Error #3672: Buffer creation failed. Internal error. I have tested both on an Arm-based Kit Kat tablet as well as an Android x86 Intel box running Nougat.
I should note that I have no issue running 4 concurrent instances on Air for Windows desktop. Also, I have run tests both within the Starling framework as well as using lower level context3D operations and the results are the same.
Thanks kindly!
Josh
