Nape physics breaks the new compiler
After running into problems implementing the new compiler on our game, I eventually cornered the problem to the Nape Physics library we're using for one of our games, http://napephys.com/. Nape is build with haxe (https://github.com/deltaluca/nape) and then we include their release swc in our game.
If you just reference their Vec2 class in a completely vanilla project,
package
{
import flash.display.Sprite;
import nape.geom.Vec2;
public class Napey extends Sprite
{
public function Napey()
{
Vec2
}
}
}
The compiler breaks with the error message (if you do a release build with FlashBuilder) of
Error occurred while packaging the application:
0 compile-abc 0x00960428 PrintStackTrace(void*) + 40
1 compile-abc 0x009608a1 SignalHandler(int) + 449
2 libsystem_platform.dylib 0x981aadeb _sigtramp + 43
3 libsystem_platform.dylib 0xffffffff _sigtramp + 1743082047
4 compile-abc 0x00054143 halfmoon::AbcBuilder::initStmt(unsigned int) + 147
5 compile-abc 0x00058197 halfmoon::AbcBuilder::visitInstr(unsigned char const*, avmplus::ActionBlockConstants::AbcOpcode, unsigned int, unsigned int, int) + 10055
6 compile-abc 0x00050b25 halfmoon::AbcBuilder::visitBlock(halfmoon::AbcBlock*) + 757
7 compile-abc 0x0005015f halfmoon::AbcBuilder::visitBlocks(nanojit::Seq<halfmoon::AbcBlock*>*) + 63
8 compile-abc 0x000c3626 halfmoon::parseAbc(avmplus::MethodInfo*, halfmoon::Lattice*, halfmoon::InfoManager*, nanojit::Allocator&, halfmoon::AbcGraph*, avmplus::Toplevel*, avmplus::AbcEnv*, halfmoon::ProfiledInformation*, halfmoon::Context&) + 182
9 compile-abc 0x000c4338 halfmoon::JitWriter::writeEpilogue(avmplus::FrameState const*) + 216
10 compile-abc 0x0012c96b avmplus::NullWriter::writeEpilogue(avmplus::FrameState const*) + 27
11 compile-abc 0x00186459 avmplus::Verifier::verify(avmplus::CodeWriter*) + 1273
12 compile-abc 0x0000500f compile_abc::CompilerCore::emitPoolToModule(compile_abc::PoolInfo&, compile_abc::LLVMModule*) + 927
13 compile-abc 0x00004450 compile_abc::CompilerCore::compile() + 5184
14 compile-abc 0x00002d5f compile_abc::CompilerCore::run(int, char**) + 1471
15 compile-abc 0x00005cb2 main + 66
16 compile-abc 0x00001935 start + 53
Stack dump:
0. Program arguments: /Developer/sdks/air13_sdk_mac/lib/aot/bin/compile-abc/compile-abc -mtriple=armv7-apple-ios -filetype=obj -sdk /Developer/sdks/air13_sdk_mac/lib/aot/lib/avmglue.abc -fields /Developer/sdks/air13_sdk_mac/lib/aot/lib/air-fields.arm-air.txt -O3 -abc-file-list=/Developer/workspaces/flashbuilder/Napey/bin-release-temp/AOT/AOTBuildOutput1711762008250639824.tmp/ABCFilesList.txt
/var/folders/p4/yvrhr8x138dbcz1wf62vm63w0000gn/T/cmd2520693073807039707.tmp: line 2: 85874 Bus error: 10 "/Developer/sdks/air13_sdk_mac/lib/aot/bin/compile-abc/compile-abc" "-mtriple=armv7-apple-ios" "-filetype=obj" "-sdk" "/Developer/sdks/air13_sdk_mac/lib/aot/lib/avmglue.abc" "-fields" "/Developer/sdks/air13_sdk_mac/lib/aot/lib/air-fields.arm-air.txt" "-O3" "-abc-file-list=/Developer/workspaces/flashbuilder/Napey/bin-release-temp/AOT/AOTBuildOutput1711762008250639824.tmp/ABCFilesList.txt"
Compilation failed while executing : compile-abc
Which, as far as I can tell, doesn't give any great hints as to where the actual problem is.
The project, and those temp files from the abc compilation are at https://www.dropbox.com/s/bd9eabtkfxl5l6p/Napey.zip. Nape is kind of pivotal for our game, and to replace it with something else would require a huge amount of work and effort, so getting this fixed would be a big deal for us.
Has the new compiler been tested with building with haxe libraries and such?
