NE for Windows caches data from previous call.
Hi all,I am experiencing a very strange problem.I wrote a native extenion in C++ .This extension wrapps another C++ class which performs some math operation.THe extension itself
gets std vectors of result from that math class and I convert them to AS3 Vector.<Vector<Vector3D>> 2 dimensional vector and return it to flash .
THe problem is that on first call the returned vector contains the correct data.
But on the next call (just after the first one) when I pass a new data for the extension to return another set of new data what is happening that it return a vector with both the old and new data.
Inside the DLL I clean everything including vectors and deallocating all the pointer.Still nothing helps.It is as if the DLL just keeps the old data inside itself.
Any help will be greatly appreciated!
