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Inspiring
August 25, 2016
Question

New GameInput for iPad not working (Beta 23.0.0.46)

  • August 25, 2016
  • 1 reply
  • 784 views

Hi,

Awesome that GameInput has been added for iOS! Unfortunately I found a serious bug:

I have a MAD CATZ C.T.R.L.i bluetooth controller (Mad Catz | GameSmart C.T.R.L.i )

On my iPhone 6 it works perfectly and I get the following button id's:

control.id=="Button A"

control.id=="Button B"

control.id=="Button X"

control.id=="Button Y"

Using the same controller on my iPad Mini 2 I get the following button id's for the same buttons:

control.id=="<_GCControllerButtonInput: 0x17003e8e0>"

control.id=="<_GCControllerButtonInput: 0x17003f440>"

control.id=="<_GCControllerButtonInput: 0x17003f420>"

control.id=="<_GCControllerButtonInput: 0x17003f400>"

etc.

Only controls that are working on the iPad is the Thumbstick and DirectionPad.

This topic has been closed for replies.

1 reply

Anki_AG_
Adobe Employee
Adobe Employee
August 26, 2016

Hi Karl,

Thanks so much for trying this feature. We are investigating this issue at our end. Could you please share the iOS version of iPad Mini and iPhone which you are using.

Thanks,

Ankit

Adobe AIR

KarlCfsAuthor
Inspiring
August 26, 2016

Hi Anki,

The iPad Mini 2 that produces the error:

Device: iPad Mini 2 Wifi 16GB

Version: 8.4 (12H143)

Model: ME276KS/A

The iPhone 6 that it works on:

Device: iPhone 6

Version: 9.3.4 (13G35)

Model: MG4F2QN/A

Adobe Employee
August 26, 2016

Hi Karl,

iPad Mini 2 device version is below 9.0 and GameInput API supports iOS devices running on version 9.0 or higher.

Please refer the Release Notes link:

http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air23_flashplayer23_releasenotes.pdf

Thanks,

Adobe AIR Team