Question
New Packaging Engine Causing Crash on iOS
It seems that unless I package my app with the option -useLegacyAOT yes, it will crash if loading multiple FileStream objects. The behavior is exactly the same as described in this previously fixed bug: Bug#3496074 - [Platform_iOS]Creating too many FileStream objects will cause app to crash on iOS
So using the new packaging engine is NOT an option for me in it's current state.
