Our first Flash/AIR Apps (free) in the AppStore for iPad, iPhone, iPod
Hi everybody,
our first two Flash/AIR-apps were accepted by apple.
It's an animated children's book for kids age 2-4.
You can download them for free:
http://itunes.apple.com/us/app/kuckuck/id456666191?mt=8 (German version)
http://itunes.apple.com/us/app/frankie-frog/id456886821?mt=8 (English version)
BTW: Feel free to rate the app and leave a comment (if you like it).
Here are some tips:
* Adobe does not support localization yet via the info.Plist. Because of this you can't do a multi-language app and give the app different names for different countries (this is very important, I hope it will be possible soon).
I had to do two versions, one in German und one in English. Apple normaly doen't like this, they say this is a kind of "spamming". I agree, it is bad if you deliver 15 Versions for 15 different languages and you put them all for distribution worldwide.
But I told the reviewers that localization via the plist.info is not possible and because of this there are two versions, and they accepted.
* My app is landscape only, but you have to rotate the screen if the user rotates the device by 180 degrees - otherwise apple may reject the app.
* I'm loading xml-data and pictures (like icons for other apps) from an external server into the app, to promote our other apps. Works like a charm and apple had no problem with this.
* I programmed an audio recorder, now the parents and the kids can record their own voiceover. This voiceover is saved into the storage space for the app, I imposed a limit of 20MB for the recorded audio data. This works fine on all devices (iOS and Android).
But: On the iPod Touch 3. Generation AIR tells me that there is a microphone available, even if the microphone (the Touch 3rd has no build-in micro) is not plugged in. But this is a minor issue, no app is perfect. 🙂
* With AIR 2.6 lot's of things were not possible - AIR 2.7 now is really amazing, I'm working on some new apps with much bigger objects animated in the timeline, and it's really smooth now, without any GPU acceleration at all.
So I really thank all you Adobe developers very much for your dedication and your really fine piece of work - the iPhone-packager must be (in my opinion as a software developer for over 25 years) one of the most complex and demanding things to code ever. I have the greatest respect for you and I hope you continue this. Thanks!
