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July 18, 2011
Answered

Performance issues for iOS with high resolution.

  • July 18, 2011
  • 2 replies
  • 989 views

I made an app with a resolution of 480x320 for iOS. It works quite well.

I then remade it with a resolution of 960x640. In AIR for iOS settings I set Resolution to "High".

The app looked great, however there was a noticeable drop in performance.

The app functioned the same way as the original lower resolution app. but it was lagging.

Has anyone else had this problem?

Am I doing something wrong?

This topic has been closed for replies.
Correct answer gronli21

With my game, I had around 60fps on the 3GS, and around 50 on the iPhone 4, with the high settings. I got around 10 fps extra by using: stage.quality = StageQuality.LOW;

Air 2.6. I tried with Air 2.7, but it seems like that command can't be used there (?)

2 replies

gronli21Correct answer
Inspiring
July 18, 2011

With my game, I had around 60fps on the 3GS, and around 50 on the iPhone 4, with the high settings. I got around 10 fps extra by using: stage.quality = StageQuality.LOW;

Air 2.6. I tried with Air 2.7, but it seems like that command can't be used there (?)

Known Participant
July 18, 2011

Because I use vectors with CPU, Air 2.7 I use the code:

stage.quality = "high"

So I imagine your code should be:   stage.quality = "low"

This must be the new AS3 code..

Known Participant
July 18, 2011

I'm no expert, but the bigger the image size, I think the slower it's going to be. I'm designing at ipad size, so I'm having to keep it simple.

I publish for both versions (ipad & iphone).

When I accidentally published just for iphone once it came out small and was really fast on the ipad. Small animations always move quicker!

If you want to design for both, it's best to work in ipad res, so you can optimize..

Matt