performance issues with vectors in IOS
Hello,
I am developing a game where the user have to find a gift hidden bettween the thousand of pixels of an image, I mean, one of the image's pixel is the winner.
To represent it I draw a grid, it is a 5x5 pixel grid, a draw shape with 1 pixel border line and a alpha 0 fill, so you only see the line, a big grid over the image.
Each cell have an id, and when you click on the cell the program check if it is the winner cell.
Well, all works find y the computer, but in the mobile no, the performance it's really bad, to slow. I try changing the render mode, but nothing.
Any one have an idea about what is the best way to achive that? I have to change the technic?
Thanks you very much.
