Pixel distances in different devices
I understand how you can develop for retina, and then on the older phones the graphics are scalled down to fit the smaller 320x480 screen, what I don't understand though is how that applies to pixel distances. Let's say I want to move a sprite 60 pixels along the x axis, and I'm designing my game for retina, doesn't that mean my sprite is now moving double as far as it needs to on the older phones? so does that mean I have to scale my pixel distance values as well? and therefore check for the smaller screen size so I can know to scale values?
