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chris.campbell
Community Manager
Community Manager
June 12, 2015

Hi Alexander,

Can you tell me the bug number for your app's issue?  I'd like to find out the status for you.

Thanks,

Chris

Participant
June 16, 2015

Hi Chris!

Our project is MMORPG game. Initially I created it under web. It has a preloader who loads in himself the main game (the separate project).

The main game is a separate project which consists of the principal module and 19 auxiliary which boot as required and are unloaded after they aren't necessary any more.

The main project and auxiliary modules are compiled in swf.

In web it works.

For mobile version I decided to integrate all game in one swf.

I created Air a mobile application. Which, like a preloader, loads in itself in game in the form of the swf-file.

And it worked earlier, with the old compiler (analog - useLegacyAOT=yes).

(-useLegacyAOT=no) didn't work with the new compiler never.

Now, when you completely removed the old compiler, I confusion.

Application builds, but crashes through short time after start.

Our operations on an output of game were already planned, the budget is selected. And here application, appears, doesn't work.

I tried to connect instead of loading of the swf-file external src to the mobile project. This which that - changed, but didn't correct a situation.

It turned out here that:

1) debug fast - works everything and always;

2) debug standard with loading of swf - crashes after start;

3) debug standard without loading of swf, but in the project of all src - works;

4) release ad hoc with loading of swf - crashes after start;

5) release ad hoc without loading of swf, but with connection in the project of all src - also crashes after start.

It is interesting that after synchronization of iTunes here \AppData\Roaming\Apple Computer\Logs\CrashReporter\MobileDevice\2reallife iPad 2\isn't present crash of files of appropriate time / date.

I wanted to create the report on a bug in bugbase. But this service now it isn't available (The web site you are accessing has experienced an unexpected error.)

Here it is possible to download and look at those files which changed during application crash.

Respond please. How soon this problem can be corrected? At us periods of delivery of the project burn.

Or it can be necessary to make something on another?

I am ready to answer all questions.

And still questions.

To load the main swf in application is a good practice? Or it is better to connect to the swc project?

In a case with loading of swf is gives a scoring in application launch speed?

Unload swf still does not work for iOS?

AIR SDK 18

iPad 2 Retina iOS 8