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September 2, 2011
Question

Poor performance on AIR 3 Beta 2 for iOS

  • September 2, 2011
  • 2 replies
  • 1242 views

Hi,

We are evaluating AIR 3 Beta 2 for iOS/Android cross-platform development, running the same app on Galaxy S2 and iPhone 4. The result shows iPhone 4 is usually 5x (or more) slower. The test app is a very simple 3D model with some mesh animation without touching Stage3D.

It's known Galaxy S2 is a powerful piece of hardware, but it seems optimization for iOS by AIR 3 is, for a non-alpha stage, still far from production-ready. Will it be improved in the release version? If not, are there any optimization tips for iOS AIR apps?

This topic has been closed for replies.

2 replies

Participating Frequently
September 2, 2011

Hi,

If you have a small reproducible test case, you can log a bug at http://bugbase.adobe.com and attach it. It helps in speeding up the resolution.

Thanks.

Sanika

September 2, 2011

In general there are a lot of optimization tips. I myself have got an iOS game in store which runs smooth on iPads, iPhones and Android devices while it's moving like 50 transparent PNGs over the stage, transforming and blitting animations, rotations and stuff.

In my case the game was optimized for iOS and then Android - I did it once the other way around (having an app running on an Android) and noticed a poor performance on iOS. It was because of werid TextField bugs and non-cached images.