Poor performance on AIR 3 Beta 2 for iOS
Hi,
We are evaluating AIR 3 Beta 2 for iOS/Android cross-platform development, running the same app on Galaxy S2 and iPhone 4. The result shows iPhone 4 is usually 5x (or more) slower. The test app is a very simple 3D model with some mesh animation without touching Stage3D.
It's known Galaxy S2 is a powerful piece of hardware, but it seems optimization for iOS by AIR 3 is, for a non-alpha stage, still far from production-ready. Will it be improved in the release version? If not, are there any optimization tips for iOS AIR apps?
