Porting PixelBender to iOS using ANE...
Hi,
I've been reading around, trying to find a resolution to the problem of PixelBender not being compiled / available for iOS. It looks to me that it should be possible to provide the filter definitions in a different way - the maths will be the same - for example, CoreImage seems to provide all kinds of useful gizmos that would more than do what I need. The relatively simple (but non-standard) manipulations that I need to do can be easily rewritten to use the CoreImage language.
I was wondering whether anybody had either:
a) Found an ANE that would allow me to use CoreImage with custom filter definitions
b) Any really straightforward links / tutorials on how to go about integrating / building an ANE
(Please note, I'm a Window's developer and somewhat reluctant to buy a Mac, primarily because working on one drives me nuts [the way everything is hidden to make it more "friendly"] and makes me dizzy [the way everything spins about and disappears the moment you move anything at all] or just irritates me [the way that the standard, small keyboard aliases the button for every core function that I rely on to some stupid function I would never in a million years want to use]. So if there is a solution that I can build using Windows with Flash Builder / Eclipse that would be _really_, _really_ nice too!)
Thanks,
Gaius
