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Participating Frequently
Apr 8, 2016 10:46 PM UTC
Question

Problem with Publishing to iOS in Animate CC 2016

I created a .p12 certificate and a provisioning profile in Xcode 7. (These are free since I do not have a developer account.) Now under signing identities in Xcode beside iOS Development, the Action button says "Reset." I exported the .p12 file and and the provisioning profile and then input their location in "Publish Settings" in Animate. When I use Animate to attempt to publish to my iOS device I get the error message "The device has encountered an unexpected error. Installation Error: ApplicationVerificationFailed." It seems that there is something wrong with my .p12 certificate. Any suggestions would be greatly appreciated. Basically my objective is to create a functional .p12 certificate and a provisioning profile that will enable me to test my game on my own iOS device.

Thanks,

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4 replies

Participating Frequently
Jun 14, 2016 12:28 PM UTC

ladyofla, did you ever figure this out? I'm having the same problem. I can debug in the iOS simulator but I can't debug using my device via USB. I've published successfully but my iPhone won't complete the download of the app in iTunes let alone using the "post publishing" checkmark to install on my selected iOS device, no explanation why.

From all the videos and tutorials I've seen, this should work exactly as you describe and that is the way I am trying to do it, too.

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Mayank_Gupta
Adobe Employee
Adobe Employee
Apr 12, 2016 6:26 AM UTC

Thanks for reporting the issue.

If you create certificate and provisioning profile from xcode so you can use these only for same app id, not for others.to use same certificate for different apps you need developer account and create certificate uisng Maintaining Your Signing Identities and Certificates.

Regards,

Mayank

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ladyoflaAuthor
Participating Frequently
Apr 12, 2016 2:35 PM UTC

Thanks for your response. I do not understand. Doesn't the app id correspond to the development team? I am currently the only member of the team, and I'm trying to test some applications developed in Adobe Flash Pro (I'm now using Animate CC 2016) on my own devices before signing up as an Apple developer. I'm not using XCode 7 for anything other than creating the development certificate and provisioning profile. I do not understand why the certificate and provisioning profile that I create in XCode cannot be used in Animate to publish an Air application. Didn't Apple change its policy so that one should be able to tests apps on his or her own devices without paying for a developer account?

Thanks,

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LilGames
Inspiring
May 4, 2016 3:24 PM UTC

You don't have a choice. You need a development or distribution provisioning profile generated from Apple's portal. You have to sign up.

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