Problems with Sound & IOS/Air4SDK(1/28/14 version)
We are trying to deploy an updated version of our app to the IOS app store. So we were told(from another post) to use the latest sdk4 beta, which we are in the process of testing our app with it. This is an existing deployed app simply re-compiled w the latest air4 beta sdk.
If we play an mp3 sound file in the foreground, then pause the audio, then place the app in the background for 2-4 minutes, then bring the app back into the foreground and start playing again, there is no audio, although the sound object still updates with progress events real fast, showing the track playing at a rapid pace.
Then, If we load a different track, still no audio at first (and no progress events either), but after some time, maybe a minute or two, the audio starts.
This happens on IOS7 as well as previous IOS versions on various IOS devices with this SDK.
This doesent happen with previous SDK versions.
Yes, its a bit screwy.
Dear Adobe- we need to get our app into the app store, AFAIK, there is currently no way to get an AIr app into the IOS app store - or am I wrong?
Thanks,
Bob
