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Participating Frequently
December 5, 2012
Question

Publish via Flash CS6 IDE or -package via the command line

  • December 5, 2012
  • 3 replies
  • 971 views

Which is better now.

When i used CS5 I would always publish my app with the command line, this gave much better results - the app was much quicker and as I had to do it this way in order to use the retina display on the iPad. In CS6 I dont see any speed differences - so should I bother using the command line at all now?

The only difference i can see is that I choose the iOS SDK from Xtools, but with a fully updated Flash perhaps I have the latest SDK anyway (i'm not sure how i can tell)

thanks for any help

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3 replies

Participating Frequently
December 17, 2012

thanks both of you

it was the iOS SDK i was talking about.

the reason why i was asking was that previously when i was using CS5.5 and wanted to publish to the iPad 3 (at around the time of Air SDK 3.2 I think) you HAD to use the command line otherwise you wouldn't get the retina ipad resolution available. Also i found that using the command line I got better results - ie higher frame rates.

Obviously I dont want poor options, buggy interface etc - but all i've had need for was a quick publish method, ad-hoc and store-publish. I've recently pubished an app to the store using the IDE and all went well - quick + worked fine.

Is there an adobe manual for the ADT command line method, its quite convoluted and have only found bits and pieces, a comprehensive run down of all the options would be good.

Known Participant
December 17, 2012

It relies on your needs:
If you want to have full control over all possible options use the adt command line.

If you want some poor options, a buggy interface, no possibility to use the fast interpreter mode for testing, wrong data / false tags in the app-xml use the buggy Flash CS6 panel.

December 17, 2012

Are you talking about the iOS SDK here?

iOS SDK is present inside the AIR SDK and depending upon which version of AIR SDK you are using, your iOS SDK version will change.

eg. AIR 3.4 contains iOS SDK 5.1, while AIR 3.5 contains iOS SDK 6.0.