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Known Participant
July 26, 2013
Question

RenderMode for Stage3D and Ouya?

  • July 26, 2013
  • 1 reply
  • 635 views

Trying to put a build of our game (http://www.facebook.com/MonsterMiniGames) on my recently received Ouya, but after every combination, I'm getting the dreaded "This application is not correctly embedded (wrong wmode value)". Currently I've tried "direct", "gpu" (I even tried "cpu") for "renderMode", and removed it altogether for default in the -app.xml file. I installed the Air apk from labs, tried a non-captive runtime build, and a captive runtime one, all with no luck.  Near all of the above settings work fine on my Android phone, Nexus 4, so I thought there wouldn't be any problem with the Ouya, but can't seem to get it work currently.

Really would love to see what it comes up with, but am currently left frustrated with not much idea what's wrong, or how to fix it image Any help would be greatly appreciated.

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1 reply

seaders6mAuthor
Known Participant
July 26, 2013

Never mind, got it.  It had nothing to do with "RenderMode" at all, that was a total red herring, we were requesting the Context3D with BASELINE_EXTENDED, which it couldn't deal with.  Swapping to basic BASELINE worked.