Rendermode=gpu ignored? in Android 5.0
Problem Description:
On some android devices, application falls back to cpu render mode instead of GPU mode,
despite declared in -app.xml (<renderMode>gpu</renderMode>).
Profiled with Scout CC and confirmed x5~x20 increased time consumed in rendering,
indicating AIR runtime is rendering the application's DisplayList only with software mode.
Steps to Reproduce:
https://play.google.com/store/apps/details?id=com.ggee.vividruntime.game_ticket_1715&hl=ja
Application packaged with AIR SDK 17.0.0.124,
Severe fps drop observed on following devices :
1. HTC Butterfly J HTV31 (Android OS v5.0.2)
2. Nexus 6 (Android OS v5.1.1)
3. Docomo F-04G (Android OS v5.0.2)
Actual Result:
Severe framerate drops to <15 on main menu screen.
Expected Result:
Should be able to achieve targeted 30 frames / seconds with devices listed.
Any Workarounds:
Does not happen in APK files built with AIR 16 build 292.
Does not happen in android devices with OS versions under v5.0
