renderMode gpu on iOS -- severe performance degradation in AIR 18?
Hi All,|
We just moved to AIR 18 (from AIR 15) in order to meet with Apple's new requirement about 64-bit applications.
We noticed a severe performance degradation (2-3 FPS) on iOS devices when playing a certain animation with a couple of large image files (1000x600).
In the first couple of times the animation playback was smooth, but after a couple of minutes into the game, the animation suddenly starts to lag, until an application-restart is required.
This does not happen on Android devices.
This issue does not occur on AIR 15
Using Scout, we noticed that "Decompressing Images" is responsible for 99% of the frame's time.
We suspect that the GPU is not correctly cleared, and that the runtime is kept endlessly busy swapping images.
We managed to test this by deliberately choking up the GPU on AIR 15 & 18, and indeed in AIR 18 the runtime slowly degrades.
Please advice on what to do, as we can't upgrade our application in the App Store until this issue is resolved.
Thanks
Eyal
