Resolution capped at 1136x640 on iPhone 6 and 6 Plus
Hello all,
Using Starling or native display list, I simply can't get to render at the true resolution of an iPhone 6 (1337x750) or an iPhone 6 Plus (1920x1080).
Using AIR 15, 16.0.0.283 AND 17.0.0.96 (yes I saw that uploaded a few hours ago) on Windows or Mac.
I've had problems in the past with recognizing resolutions due to launch images being improperly configured. I do however have the Default-568h@3x.png (1242x2208 for iPhone 6 Plus) properly loading since the release of AIR 16.0.0.2**.
The very problem is apparent in the main class at boot time with the native stage.
stage.stageWidth = 1920 (configured in-line from the .swf)
stage.fullScreenWidth = 1136 (actual runtime resolution)
This problem ONLY occurs with iPhone 6 and 6 Plus. Desktop builds, iPad retina and non-retinas and Android devices work well. I've tried every possible configuration in the descriptor, normal and fullscreen mode, etc etc.
For the time being I have my game do scaling and the rendering looks OK, but it still isn't running at the native resolution of the device.
Has anyone else had this issue?
Thank you!
