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geretti
Known Participant
February 5, 2015
Answered

Resolution capped at 1136x640 on iPhone 6 and 6 Plus

  • February 5, 2015
  • 2 replies
  • 3150 views

Hello all,


Using Starling or native display list, I simply can't get to render at the true resolution of an iPhone 6 (1337x750) or an iPhone 6 Plus (1920x1080).

Using AIR 15, 16.0.0.283 AND 17.0.0.96 (yes I saw that uploaded a few hours ago) on Windows or Mac.

I've had problems in the past with recognizing resolutions due to launch images being improperly configured. I do however have the Default-568h@3x.png (1242x2208 for iPhone 6 Plus) properly loading since the release of AIR 16.0.0.2**.

The very problem is apparent in the main class at boot time with the native stage.

stage.stageWidth = 1920 (configured in-line from the .swf)

stage.fullScreenWidth = 1136 (actual runtime resolution)

This problem ONLY occurs with iPhone 6 and 6 Plus. Desktop builds, iPad retina and non-retinas and Android devices work well. I've tried every possible configuration in the descriptor, normal and fullscreen mode, etc etc.

For the time being I have my game do scaling and the rendering looks OK, but it still isn't running at the native resolution of the device.

Has anyone else had this issue?

Thank you!

This topic has been closed for replies.
Correct answer Jitender thakur

Hi Nicola,

Thanks for reporting the problem, However we verified it and found that you are using incorrect launch image name for iPhone 6 and iPhone plus. Please find below the correct names.

iPhone 6 :  Default-375w-667h@2x.png ( 750x 1334 )

iPhone 6 plus : Default-414w-736h@3x.png (1242 x 2208)

Please let us know if you still face any difficulty.

Regards,

Jitender

2 replies

geretti
gerettiAuthor
Known Participant
February 5, 2015
Jitender thakurCorrect answer
Adobe Employee
February 9, 2015

Hi Nicola,

Thanks for reporting the problem, However we verified it and found that you are using incorrect launch image name for iPhone 6 and iPhone plus. Please find below the correct names.

iPhone 6 :  Default-375w-667h@2x.png ( 750x 1334 )

iPhone 6 plus : Default-414w-736h@3x.png (1242 x 2208)

Please let us know if you still face any difficulty.

Regards,

Jitender

geretti
gerettiAuthor
Known Participant
February 10, 2015

Hi,

I tried with the different images and it seems like it's working for the iPhone6 Plus! Have you considered having descriptors dictate explicit paths to launch images? Information on Apple's site and AIR documentation doesn't make it very clear.

I'm experiencing some flickering with the splash images as you posted. Do you have landscape variant that might fix it?

Also,

Thank you

Inspiring
February 5, 2015

same issue here. But I learned to live with it for now as it  scales fine.