Rules of thumb for AIR app memory issues on iOS?
The app I am working with has run into memory issues on iOS, specifically the iPad ("reason" : "vm-pageshortage"). Are there rules of thumb that might help me resolve this? For example, how much memory is typically 'OK' for an iOS app, and when does it start to become a resource issue? I am also using a Stage3D library.
I have used Scout to do some analysis, but besides the vast amount of used memory being 'uncategorized' (200MB), I am not sure what to look for, or what to optimize first. As an example, one stage of the app profiled in Scout on the AIR iOS simulator shows overall allocation of 300MB and GPU allocation of 110MB.
