Runtime asset loading - best practice
Hello,
I'm creating my first mobile air app, to start with it's going to be on ios then I hope to launch on Android and other platforms. I'm wondering is it a good idea to load my bitmap assets during runtime as and when I need them or is it advised to load them all at once upfront and store in memory?
I guess obviously it's going to depend on how many, how big, whether items are reused etc but would be great to get an overview of other peoples general approach.
Thanks is advance!
