Question
Runtime mobile texture compression in 3.7?
Hi,
I've been holding off from releasing a couple of games because I would really like to use this feature, which I saw mentioned in the roadmap (I think) a while ago. Mention was also made of different texture compression techniques for 2D games.
Sadly there seems to be no mention of it any more.
Could you let me know if this feature is actually coming? Or should I just release my games and accept the performance issues.
Thanks,
Julian
