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Participant
June 14, 2012
Question

SDK is missing GPL component lib\aot/bin/as/i686-apple-darwin9-as.exe

  • June 14, 2012
  • 3 replies
  • 1688 views

Hi,

Just downloaded AIR 3.3 release SDK, tried to package and I get this problem - the file 'i686-apple-darwin9-as.exe' is missing by the looks of it.

The command I use is this

adt.bat -package -target ipa-debug-interpreter-simulator -connect 192.168.1.9 -storetype pkcs12 -keystore xxx.p12 -storepass xxx  test.ipa test-app.xml text.swf -platformsdk C:\iPhoneSimulator5.1.sdk

running on Windows, with the iPhone SDK copied from the Mac.

The thing is, this worked fine in the AIR 3.3 beta 3 SDK.

Anyone any ideas ??

C

This topic has been closed for replies.

3 replies

Pahup
Adobe Employee
Adobe Employee
June 14, 2012

Hi,

Simulator support in AIR 3.3 has been introduced for Mac, you can package simulator target on a Mac machine only.

Please see http://helpx.adobe.com/flash-player/release-note/developer-relese-notes-11_3.html

-Thanks

Pahup

Participant
June 14, 2012

Thanks,

Yes I know that.

But what I was expecting was that things which worked in AIR 3.3 beta 3 would continue to work. As in this link http://blogs.adobe.com/airodynamics/2012/05/18/using-platformsdk-for-ios-on-windows/

In fact the Release notes that you point to state:

Platform SDK support for iOS on Windows
Now, a developer can copy the iOS SDK folder on a Windows® machine and use the platformsdk option of adt on Windows® too.

adt –package –target (ipa-app-store|ipa-ad-hoc|ipa-debug|ipa-debug-interpreter|ipa-test|ipa-test-interpreter) -platformsdk

This feature is not yet available in Flash Builder. The SDK should be copied properly, i.e. the symbolic links in the iOS SDK should be converted to actual files on Windows® , else, packaging will fail.

C

June 15, 2012

Hi C,

Some changes were made after beta 3. However, can you provide a use case, wherein you would want to package you application in Simulator target on a Windows machine?

Our assumption is that the iOS Simulator is only available on Mac, and people use the Simulator for testing purposes.

We may be wrong. If you think its a valid use case that people might want to copy iOS SDK from a Mac to Windows, then package it on Windows and port it back to Mac for runninng the application on Simulator, you may log a feature request at https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform