Skip to main content
Known Participant
August 20, 2011
Question

Slow on Android

  • August 20, 2011
  • 1 reply
  • 403 views

I tested my app on Android and I came across two problems:

- The text is a little blury.

- When you press a button the sound that is supposed to play is not as responses as I would like.

I dont get it, it works fine in Flash builder and on iPhone and BlackBerry PlayBook. Am I using the wrong render mode? How can I speed things up on Android?

Thanks!

This topic has been closed for replies.

1 reply

Inspiring
August 21, 2011

Unfortunately sound has been very delayed on Air for Android since day one and there is no known fix or work around yet as far as i know.

Generally the issue can be described as:

First call to play() is on time, all calls after are delayed... wait 20 seconds or so of no audio and you will get one play on time again.

It has come up often in the forums, Adobe reps have at least acknowledged the issue since oct 2010 but its still present.

Here is a more recent listing in the bug base.

https://bugbase.adobe.com/index.cfm?event=bug&id=2878728

[please add a bugbase vote or comment if you agree with it]

iOS reportedly does not have the issue... I have not heard or tried playbook, but it sounds like your saying there is no delay?

-Not sure about the blurry text issue, I have only really tested on a hand full of android devices, but it always looks clear for me in GPU or CPU mode.

Perhaps iOS or blackberry just looks that much clearer that it looks blurry in compairson?

thanks

-boat

... by the way one thing i had been hoping for is the ability to call native code on the device.

This is now an option in Air 3 beta at least... I was hoping to package an app in such a way that all audio is a call to a native function...perhaps this might bypass the delay??

just a hopful idea...I have not tested or even looked into the native code yet.