Solution to sharp GPU mode graphics?
Hi,
I am making an old school pixel game with lots of sprites and large backgrounds. Everything is in double size to get the right pixel style feel.
To be able to run it at 30fps on iPad 1 I am using GPU mode, but the problem is that everything gets blurry.
I can get around it by making the bitmapData double in size, but that limits the amount of characters I can have drastically since the memory run out fast.
I have tried setting the stage to low and only position sprites on exact x and y coordinates but it's still blurry.
Does anyone have a solution to this, or know that it can't be done?
Thanks in advance!
/Karl
