Sound in iOS
As I understand it, when a Mobile Flex project is being compiled for iOS, the code base will be converted to Objective C, right? So, when I'd use the Sound Object from ActionScript, is it an AVAudioPlayer then, or more like a stack of AudioUnits? (AudioQueue?) In my current project I need to trigger sounds immediately after the user pushes a button, and AVAudioPlayer would be too slow.
