stage size on iPad 2 running rendermode = gpu
Hi all,
I'm testing with performance on iOS and have problems testing the GPU rendermode.
In the descriptor file I can set rendermode to auto or CPU without problems, but when I use GPU, the application shifts up and left and scales downs a bit. So, part of the top and left are outside the screen and below and to the right of the app there's quite some empty space.
I'm using Flash builder 4.5, SDK 4.5.1 (so AIR 2.7 as well or not?)
Tha app is very basic: 15 bitmaps drawn based on a Box2D world with circleShapes and accelerometer as gravity and works fine in all rendermodes. Just the stage's size and position acts up while in gpu rendermode.
Anyone got any ideas?
Thanks in advance,
Manno
