stall after Loader.load() any .png iOS7
My app includes a script to load several .jpg or .png "slides". I make an array and then load the first one, when its Event.COMPLETE fires, I load the next one. I've found that when running on the iPad it will usually pause for a good 30-60 seconds immediately after I call Loader.load() if the file is a .png. I say that it pauses because I don't even get the progess events to fire until it finally commences. But then it seems to always recover, fires the progress events and finally the Event.COMPLETE. It only happens on the device--not the "test movie" similator. Using AIR 3.9.0.960 in Flash CS6.
Any ideas? I can make a simple example that demonstrates the problem if need be.
