stopTouchDrag problem
I made a nice game for ios which includes stopTouchDrag.
In the game there are many squares very close to each other on stage and user drags and drops items on them.
The code indicates that if items hittest squares it sticks to their x, y - else, the items dissapear.
When i sumulate the game it works perfect, however when i test it on iphone device it happens sometimes that if the stopTouchDrag of the items
is not exactly on squares it neither sticks to the square and nor dissapear - but remains "inbetween" squares (this doesnt happen when i test and simulate it on my desktop)
can some one tell me how to solve problem?
