Stretched bitmaps blurred when rendered using GPU on iOS, how to avoid?
Hi,
in a project of mine (targeting iPhone 4) I'm using pixel art. To show it properly I stretch the bitmap using scaleX/scaleY. However, when rendering using GPU the bitmaps get blurred, ruining the clear pixel art effect that I am after. Rendering using CPU does not blur the bitmaps, but is slower.
Any ideas on how to tell the renderer not to blur bitmaps?
There was a similar questions raised in another thread ( http://forums.adobe.com/thread/866712 ) but it derailed into a benchmarking discussion. ![]()
Thank you in advance.
