Subpixel drawing of slow-moving sprites
Hi.
I've been working on an iOS game with Flash for a while. Now I'm stuck with a display problem.
My game objects move very slowly and steadily and I notice pretty bad jittering/stuttering. This is GPU mode in Air 2.7, CPU mode is too slow. The cause of the jittering seems to be that Air moves my sprites (based on PNGs) only in full- and half-pixel steps, regardless of whether cacheAsBitmap/-Matrix are enabled. Is this an optimization by Adobe or can I get rid of this somehow? It's really annoying.
Thank you!
