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Jeff__Ward
Inspiring
June 7, 2013
Question

Telemetry + uploadFromBitmapData == Memory leak, crash

  • June 7, 2013
  • 1 reply
  • 758 views

Hi all,

This bug/crash is a memory leak that only occurs when utilizing texture upload and -advanced-telemetry at the same time.

Testcase at: http://onetacoshort.com/temp/telemetry_leak.zip

Testcase README file is as follows:

Using Scout to debug an app compiled with -advanced-telemetry using the new ASC2.0 compiler, uploading textures via:

  flash.display3D.textures.Texture.uploadFromBitmapData(bd);

causes a memory leak and eventual crash.  Observed when using AIR 3.6 - 3.8 on both iOS and Android.

Memory usage in the "Other" category rises infinityly in steps until the app crashes (see scout_screenshot_telemetry.jpg).

  If compiled without -advanced-telemetry, the app runs properly (see scout_screenshot_without.jpg)

Note that if the Testcase app is not connected to a Scout instance (i.e. Adobe Scout app not installed, or not enabled), it does not crash.

So it's probably not critical, but it's a testing irritation.

Best,

-Jeff

This topic has been closed for replies.

1 reply

chris.campbell
Legend
June 7, 2013

Hi Jeff,

Thanks for the heads up.  Would you mind copy/pasting this report over to bugbase.adobe.com as a new bug report?  Once added please shoot me the bug number and I'll follow up internally.

Thanks,

Chris

Jeff__Ward
Inspiring
June 7, 2013

Thanks, Chris.

Bug filed:  3575168

Best,

-Jeff