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cocoua
Known Participant
Oct 19, 2017 12:05 PM UTC
Question

testing apps in iPhone X simulator

We can't test our apps in iPhone X simulator from Animate CC 2017 and AIR 27 BETA, someone told me that AIR doens't makes something 64-bit or something (sorry for my poor explanation..), thing is, how could we test this?

As I've only worked with Animate and AIR, I don't know other ways to put .app on simulator than straight from Animate option "test in iOS simulator"

thanks!

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10 replies

cocoua
cocouaAuthor
Known Participant
Dec 3, 2017 6:16 PM UTC

So SDK 28 fix this, but in XCode 9, when I send the app to test it in the iOS simulator, it opens with iPhone  and when I choose another device from menu, it opnes a new one, but the iPhone 6 is the only one with the app in it!

How can I change the device? I'm only using Animate 2018 an dSDK 28

thanks

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pravishtis
Adobe Employee
Adobe Employee
Dec 4, 2017 4:11 AM UTC

Hi,

You can use command line to install and launch your app on iPhone X simulator. Please refer this page for the steps to be followed: Adobe AIR * Device simulation using the iOS Simulator .

Use the command:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X' for using iPhone X simulator.

Thanks,

Pravishti | Adobe AIR Engineering

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Participant
Dec 21, 2017 9:14 PM UTC

I'm on macOS 10.13.1 and when I run:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

I get:

-bash: export: `=': not a valid identifier

-bash: export: `iPhone X': not a valid identifier

Where does that command need to go, or how do I use it?  Seems to have no effect. 

I've also tried:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

which seems to set the environment variable, but it has no effect as when I build and install, it still launches on default iPhone 6 device...

Help?

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Inspiring
Oct 23, 2017 7:08 PM UTC

Do they have iPhone X devices available?

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Legend
Oct 19, 2017 2:23 PM UTC

Adobe need to update simulator builds from 32bit to 64bit as XCode Simulator now only supports 64bit

In the meantime you could try a remote device testing lab such as offered by browserstack.

Android and iOS Mobile App Testing on Remote Device Lab

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Anki_AG_
Adobe Employee
Adobe Employee
Oct 23, 2017 8:18 AM UTC

Hi,

This issue is known to us and we are working on it. We will keep you posted.

Thanks,

Ankit | Adobe AIR Engineering

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