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cocoua
Known Participant
October 19, 2017
Question

testing apps in iPhone X simulator

  • October 19, 2017
  • 3 replies
  • 5541 views

We can't test our apps in iPhone X simulator from Animate CC 2017 and AIR 27 BETA, someone told me that AIR doens't makes something 64-bit or something (sorry for my poor explanation..), thing is, how could we test this?

As I've only worked with Animate and AIR, I don't know other ways to put .app on simulator than straight from Animate option "test in iOS simulator"

thanks!

This topic has been closed for replies.

3 replies

cocoua
cocouaAuthor
Known Participant
December 3, 2017

So SDK 28 fix this, but in XCode 9, when I send the app to test it in the iOS simulator, it opens with iPhone  and when I choose another device from menu, it opnes a new one, but the iPhone 6 is the only one with the app in it!

How can I change the device? I'm only using Animate 2018 an dSDK 28

thanks

pravishtis
Adobe Employee
Adobe Employee
December 4, 2017

Hi,

You can use command line to install and launch your app on iPhone X simulator. Please refer this page for the steps to be followed: Adobe AIR * Device simulation using the iOS Simulator .

Use the command:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X' for using iPhone X simulator.

Thanks,

Pravishti | Adobe AIR Engineering

Participant
December 21, 2017

I'm on macOS 10.13.1 and when I run:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

I get:

-bash: export: `=': not a valid identifier

-bash: export: `iPhone X': not a valid identifier

Where does that command need to go, or how do I use it?  Seems to have no effect. 

I've also tried:

export AIR_IOS_SIMULATOR_DEVICE = 'iPhone X'

which seems to set the environment variable, but it has no effect as when I build and install, it still launches on default iPhone 6 device...

Help?

Inspiring
October 23, 2017

Do they have iPhone X devices available?

Legend
October 19, 2017

Adobe need to update simulator builds from 32bit to 64bit as XCode Simulator now only supports 64bit

In the meantime you could try a remote device testing lab such as offered by browserstack.

Android and iOS Mobile App Testing on Remote Device Lab

Anki_AG_
Adobe Employee
Adobe Employee
October 23, 2017

Hi,

This issue is known to us and we are working on it. We will keep you posted.

Thanks,

Ankit | Adobe AIR Engineering